3 ms·
Presumably the sampling rate can also be limited in places the user isn't looking (with eyetracking etc)?
by frigaardj 8y ago
Presumably the sampling rate can also be limited in places the user isn't looking (with eyetracking etc)?
- mattnewport 8y agoYeah, that's what I meant by foveated rendering. You can spend your samples where they are most valuable based on where the user is looking among other factors.