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Just from a logistics perspective hardware is harder than software to make profitable, and robots as a business involves a lot of hardware. More things have to
by SwellJoe 8y ago
Just from a logistics perspective hardware is harder than software to make profitable, and robots as a business involves a lot of hardware. More things have to go right, fewer things have to go wrong, etc. You rely on an entire supply chain to get things mostly right mostly on time, and that supply chain is mostly out of your control; you can have strong contracts, you can line up multiple suppliers for each part, you can vet them carefully, but at the end of the day you're tossing the dice that they'll deliver.
I've been working with a robotics startup for the past few months, and I'm often struck by how much extra stuff has to come together to deliver the product (in our case, we have to integrate with phone and elevator systems, have to deal with various regulatory compliance in every country we ship to, etc.). The sales pipeline is also long and expensive, involving shipping out multi-thousand dollar devices for evaluations, sending people out to demo the devices, etc. It's a production involving a half dozen people and thousands of dollars worth of resources to make every single sale.
So, yes, I think they are harder than some kinds of businesses. At least an order of magnitude harder than software. Though, because of it, the competitive landscape is somewhat smaller...robots are cool, so a lot of people want to work on them, so there's more than the market will support, but it's less pronounced than, say, the mobile app market in terms of competition for customers.
- gauravjain13 8y agoThis makes sense to me. I think the word "robot" has some historical/cultural connotations that lead us down this rabbit hole of defining what a robot is. Rosie from the Jetson’s? R2D2? FANUC industrial robots? It’s tempting then to cherry pick one’s own definition of a robot, and point out challenges and theorize why it’s hard to build profitable robot companies. The question is fallacious. In general, I think the hardware business is hard for all the reasons you mention. Or better stated, the hardware business has characteristics that make it difficult to get right the first time (more important in hardware than software, I’d argue) and scale. It’s not inconceivable for a single (or a small team) to build a useful software product that makes money (several successful mobile apps, companies like 37signals, etc.). It’s difficult for me to think of similar hardware analogs (I’d love examples!). This isn’t to say that scaling software—building companies like Google–isn’t incredibly hard. It is. But for a hardware company to even have a chance, it needs a minimum scale threshold from the very get-go (besides all the other things that any business needs – a useful product, luck, etc.). I used to work for a large aerospace company in the early/mid 2000s, and the products we built were useful, and amazing (hunks of metal weighing tens or even hundreds of thousands of pounds flying in the air transporting people). I was absolutely awestruck by the fact that upcoming companies like Google and Facebook (which were “just websites” in my then-naive worldview) had fewer people, and made way more money than us.