4 ms·
I did this less than a year ago. Two things I wish I had done off the bat: 1) Choose a specific skillset that you want to use and only accept jobs in that skil
by Evan_Hellmuth 8y ago
I did this less than a year ago. Two things I wish I had done off the bat:
1) Choose a specific skillset that you want to use and only accept jobs in that skillset. For me that should have been React/Node projects (even this is too general, but much better than “web programmer”). People hire consultants for instant productivity, and the type of person that has so little experience working with technologists that they expect instant competence after you tell them “yeah I used Python for a personal project” probably won’t be a great client. Ultimately you’ll want to own a business problem, possibly combined with a technological skillset, but that’s something you can think about after you’ve set up a steady stream of work.
2) Use a “premium” recruiter or agency. Gun.io, Toptal, something like that. They don’t lock you in, you’re still free to find your own work, but they will save you SO much time and they’ll find SO much work that you wouldn’t have been able to find on your own. Use them to find projects in which you can hone the specific skillset you chose and make it more specific.
After a project or two you’ll have a feel for what’s out there and you can start tweaking your rate and how you market yourself. Also, consider reading Developer Hegemony to get a (pretty cynical) feel for the business side of things. Feel free to reach out if you want to chat further (email in profile).
- mdn0420 8y ago#1 is something I've been pondering as well. I've been developing games on Unity for quite some time but questioning if I'd be better off retooling into a tech stack that is higher demand?
- Evan_Hellmuth 8y agoHaven’t seen much demand for Unity contractors, but haven’t been looking either. It might be worth reaching out to a game studio recruiter or two to get a sense of how receptive Unity shops are to hiring contractors.
- abakker 8y agoI think unity is in demand for VR/AR rendering and CAD work. I think of geospatial data get presented that way, too.