3 ms·
Quake and Quake II didn't actually use Glide but a MiniGL wrapper for translating the OpenGL calls.
by qplex 8y ago
Quake and Quake II didn't actually use Glide but a MiniGL wrapper for translating the OpenGL calls.
- jacobush 8y agoYES! Now I remember. Unreal Tournament used glide though. UT was my vice.