4 ms·
Not Glide mode? ;)
by jacobush 8y ago
Not Glide mode? ;)
- nickjj 8y agoNow that you mention it, I don't remember if it was opengl or glide, it was over 20 years ago. Same effect tho. I just remember seeing all of the ambient lights and glows and thinking how amazing it looked. Specifically some early campaign map where you're going through dark sewers that had a bunch of little lights that emit a glow. But after the coolness factor wore off, it was back to using the most minimal settings possible to maximize visibility and frame rates to play it online.
- SketchySeaBeast 8y agoIf it was Voodoo you'd be using Glide. That was their proprietary API. But yeah, the biggest improvement was putting it into Glide/OpenGL and watching all the new lights appear.
- qplex 8y agoQuake and Quake II didn't actually use Glide but a MiniGL wrapper for translating the OpenGL calls.
- jacobush 8y agoYES! Now I remember. Unreal Tournament used glide though. UT was my vice.
- scruffyherder 8y agoThere is a 3DFX Mesa/Sage port http://dk.toastednet.org/Q2DOS/ http://dk.toastednet.org/Q2DOS/ No Glide though, so it won't run under emulation it needs an actual 3dFX card.