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No mention of how to download it - either in the negative "You can't..." or positive. Seems a strange omission.
by andybak 8y ago
No mention of how to download it - either in the negative "You can't..." or positive.
Seems a strange omission.
- geoah 8y agoThe creator's website ie mentioned on the article, and code is available on his github[2]. > As Christoph states on his site [1] ... [1] http://brechpunkt.de/q2vkpt http://brechpunkt.de/q2vkpt [2] https://github.com/cschied/q2vkpt https://github.com/cschied/q2vkpt
- andybak 8y agoThat's q2vkpt. It sounds like Quake II RTX is built on top of that but with more features.
- arianvanp 8y agoNo I think they are one and the same. q2vpkt is built on top of VK_NV_ray_tracing which is the Vulkan interface to RTX. It won't run on non-nvidia hardware afaik
- Strom 8y agoThey're not the same. “But what’s new with Quake II RTX compared to Q2VKPT?”, you ask. A lot. We’ve introduced real-time, controllable time of day lighting, with accurate sunlight and indirect illumination; refraction on water and glass; emissive, reflective and transparent surfaces; normal and roughness maps for added surface detail; particle and laser effects for weapons; procedural environment maps featuring mountains, sky and clouds, which are updated when the time of day is changed; a flare gun for illuminating dark corners where enemies lurk; an improved denoiser; SLI support (hands-up if you rolled with Voodoo 2 SLI back in the day); Quake 2 XP high-detail weapons, models and textures; optional NVIDIA Flow fire, smoke and particle effects, and much more!
- steinuil 8y agoI hope they're going to release it later, after cleaning it up. Quake 2 is GPL'd, so I think they're compelled to, and it would also be a good example of how to use the VKRay API and what it looks like in an actual game.
- Strom 8y agoIt would be nice if they would release it. However GPL doesn't require them to do so. [1] They only need to give the source to the people whom they also give the binaries. -- [1] http://www.gnu.org/licenses/gpl-faq.html#GPLRequireSourcePostedPublic http://www.gnu.org/licenses/gpl-faq.html#GPLRequireSourcePos...
- bni 8y agoA Nvidia guy answers this question in the comments with a "Stay tuned"
- dahart 8y agoIt’s going to be released, it just hasn’t happened yet.