4 ms·
What we are seeing is the backlash against the idea that just adding points and badges will create a compelling experience. This is no more accurate than if yo
by bpm140 16y ago
What we are seeing is the backlash against the idea that just adding points and badges will create a compelling experience. This is no more accurate than if you replaced [your favorite game] with a series of menus and button presses and threw in some random point and badge awards. The experience itself must be rewarding.
That said, "gamification" techniques can be a wonderful thing. Points are a useful way to highlight positive interactions with users ("you did X, this is a good thing, these points help you realize that"). Badges are a good way of providing metagame elements, both at the beginning of an experience (to shorten the learning curve) and at the end (to provide extended engagement). This all relies on a compelling core experience, of course.
I think that Dennis has been clear that Foursquare is a social layer on top of physical locations, not a game. That people generally see it as a shallow game can be considered both an example of the compelling (and perhaps overriding) aspect of the gameplay elements and an indictment of the core 4Sq experience.