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Meh, after seeing a presentation on how genetic algorithms were used to figure out the most optimal walk for a dinosaur with a given skeletal structure, this do
by veryworried 8y ago
Meh, after seeing a presentation on how genetic algorithms were used to figure out the most optimal walk for a dinosaur with a given skeletal structure, this does not seem that impressive or scary, especially since we probably have way more computing power now for machine learning than we did almost a decade ago.
No programming necessary, just throw in a bunch of variable settings for bone sizes, lengths, and weights, spawn hundreds of dinosaurs firing random muscle movements, and breed only the ones that manage to walk the most distance by pure luck with each generation, until you get descendants who are very good at walking thousands of generations later.
- mc32 8y agoYeah, here is 1994 using genetic algorithms in action: https://www.youtube.com/watch?v=bBt0imn77Zg https://www.youtube.com/watch?v=bBt0imn77Zg
- nck4222 8y agoLooks like a lot of those would benefit from a little more evolving. Apparently the generations varied from 50-100. This paper is really interesting, and shows how detailed the simulation is: http://www.karlsims.com/papers/siggraph94.pdf http://www.karlsims.com/papers/siggraph94.pdf
- veryworried 8y agoThat's very cool, especially for 1994. I'd love to play a VR game where you get to breed and play with such creatures, kind of like what Spore should have been. And here's a genetic walker you can grow in your own browser: https://rednuht.org/genetic_walkers/ https://rednuht.org/genetic_walkers/