3 ms·
> Do games really rely on the rounding behaviors of floats to not break? Seems like there should always be plenty of margin around that. But maybe something doe
by seppel 8y ago
> Do games really rely on the rounding behaviors of floats to not break? Seems like there should always be plenty of margin around that. But maybe something does a loop with these instructions over and over and the error compounds?
I remember that in PearPC the sin function of cocoa (IIRC) would crash if the FMA instructions did not provide enough accuracy. It would access a table of precomputed values out of bounds or so.