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Coarse Pixel Shading is a cool smarter-not-harder approach for filling high-dpi displays on lower-horsepower iGPUs. The section on it shows comparisons, and it
by jdashg 8y ago
Coarse Pixel Shading is a cool smarter-not-harder approach for filling high-dpi displays on lower-horsepower iGPUs. The section on it shows comparisons, and it does look useful, though it requires integration by applications.
Adaptive Sync, woo! That's going to make it so much nicer on anything that misses the 60Hz budget, which is going to be more likely on these weaker iGPUs.
For compressed texture formats, they call out BC and ETC/EAC, but I'm worried that they didn't include ASTC, which is The New Hotness. Compressed texture format fragmentation is a tough issue to deal with and to solve, but the sooner we can centralized on a common good format, the better.
Dedicated subslice Shared Local Memory is going to see use, for sure. (previously part of L3) 64KB with 1-byte alignment sounds great.
Transparent dynamic lossless compression is adding srgb support, which I'm really surprised wasn't already happening.