3 ms·
We have pieces of code at (gaming related) work that have very tight, and carefully thought out, error bounds (think 4 ULP) and can certainly break if float rou
by olaulaja 8y ago
We have pieces of code at (gaming related) work that have very tight, and carefully thought out, error bounds (think 4 ULP) and can certainly break if float rounding doesn't work as expected. I'd expect a physics engine to contain plenty of similar code, particularly related to collision detection. Rendering and gameplay logic are probably a bit less picky