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DXR is far from a good option, since it's a proprietary MS only API. > What kind of collaboration do you expect? Common Vulkan implementation focused on ray t
by shmerl 8y ago
DXR is far from a good option, since it's a proprietary MS only API.
> What kind of collaboration do you expect?
Common Vulkan implementation focused on ray tracing that isn't tied to GPU (and OS naturally, since it's Vulkan).