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VR is already selling quite strongly to firms who use it for various kinds of training. One good indication of this is the strong market of backpack PCs https:/
by leoc 8y ago
VR is already selling quite strongly to firms who use it for various kinds of training. One good indication of this is the strong market of backpack PCs https://www.roadtovr.com/vr-backpack-pc-at-a-glance/ https://www.roadtovr.com/vr-backpack-pc-at-a-glance/ despite the face that the backpack PC seems to have almost no adoption among home VR users. It also underlines the fact that current workplace VR users aren't particularly price-sensitive. It futher seems unlikely that they're usually all that bothered about sensor setup, though maybe some value or would value the wide play area that markerless inside-out tracking affords.
- karmakaze 8y agoTIL Backpack PCs are a thing. I wonder how people would react if I sat in a coffee shop with a backpack PC/keyboard and doing dev in VR. Can I code on a Quest?
- leoc 8y agoWell, if you were sitting down you'd be better off with a gaming laptop. (Unless you want the backpack for the gargoyle chic of course ... ;) ) As Quest is an Android-ish mobile device, I assume it's not a great development platform even if you choose to sideload things. You'd probably want to use the Rift S or one of the high-end WinMR HMDs plugged into a Windows laptop. (Only Valve's SteamVR is supported on Linux, but there's no SteamVR HMD with markerless inside-out tracking out there yet. You could use a Rift and clamp a SteamVR Tracking base station to your table, if it's stable enough, using a battery pack to power it. That would be so Linux-on-the-desktop, in more ways than one.) But then you'd run into the big (and hard-to-fix) limitation of first-gen VR, the very low pixel density compared to conventional displays, which is a particular problem when you're working with text. It's a problem with is partly compensated for by the unlimited virtual screen size that VR gives you, especially in comparison to the small and awkwardly-placed screens you're often stuck with in a mobile context. So you could certainly give it a go, especially if you get one of the highest-res WinMR headsets, but on balance the laptop screen would probably still be more practical for coding today.
- wildermuthn 8y agoGood example of non-gaming uses that seem to have traction! The key is figuring how to enable businesses to make more money by using VR. In a previous thread about VR, someone was quite negative about the utility of VR, but ended with “talk to me once there’s an Excel of VR.” There are billion-dollar opportunities here, but only if VR is accessible as a platform in the same way a PC is. To your point about backpack VR, however, the Quest will undoubtably accelerate these kind of use cases!