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The big issue with inside-out tracking isn't precision, it's occlusion. While with an outside-in tracking system my hands needs line of sight to one or more sen
by lpghatguy 8y ago
The big issue with inside-out tracking isn't precision, it's occlusion. While with an outside-in tracking system my hands needs line of sight to one or more sensors, inside-out tracking systems require line of sight to my head!
There's often not a path to my head, as other commenters on the thread have pointed out, in Skyrim VR.
EDIT: Here's an article that mentions this point for the Oculus Quest specifically: https://uploadvr.com/oc5-oculus-talks-quest-controller-tracking-limitations/ https://uploadvr.com/oc5-oculus-talks-quest-controller-track...
- jameshart 8y agoOne solution might be to put inside out camera trackers into the controllers as well, so they can judge where they are in the space, and even look back and scan your body position. possibly bandwidth and power limitations in wireless handheld controllers would make that a bad idea?