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Unless I'm misunderstanding you, I interpret you as saying "they wanted to preserve gameplay over a potentially more interesting business model, and that's a ba
by wlievens 16y ago
Unless I'm misunderstanding you, I interpret you as saying "they wanted to preserve gameplay over a potentially more interesting business model, and that's a bad thing".
Maybe you're not a gamer, so that makes it harder to imagine. But games like Farmville aren't on the same level as something like Ultima Online. It's like comparing a fast food chain to an authentic French restaurant. Nobody will blame the restaurant that they're using a different model.
- patio11 16y agoThere are a lot of dragons who would vigorously contest the notion that I am not a gamer, or would if I hadn't spent years of my life getting together with my closest 39 friends to genocide them. My interest is mostly academic, about how for-profit companies convince themselves that suboptimal processes are in their best interests.
- mattmanser 16y agoHe's talking about 'hardcore' players having a colossal advantage over casual players in terms of the amount of virtual goods they can accrue. In terms of gameplay this means your toon has better weapons and perks giving your character an artificial advantage. By buying these goods for real money you get rid of the advantage, but 'hardcore' players, otherwise known as students and schoolkids, traditionally considered this cheating. That's not preserving game balance, there's no skill there.