3 ms·
> gamers typically care more about higher-FPS / higher-resolutions rather than more realistic shadows and reflections. It's a balance though, right? Programma
by tntn 8y ago
> gamers typically care more about higher-FPS / higher-resolutions rather than more realistic shadows and reflections.
It's a balance though, right?
Programmable shading took off because lots of people wanted the better shading that it enabled (at the cost of lower framerates/resolution). So it seems plausible that people might again choose quality improvements through raytracing over framerates/resolution (especially as 4k 120fps becomes more achievable).
- dragontamer 8y agoThe majority of the demo was probably traditional rasterized graphics. Raytracing isn't "replacing" anything outside of reflections and global illumination in these realtime demos. Will video gamers be willing to pay $600+ for GPUs like the 2070, 2080, or 2080 Ti, for a few improved shadows and reflections / refractions? I think yes, but ONLY if you get a game to actually make shadows and reflections important. RTX benefits are a very subtle shift that costs a LOT of money right now.
- blihp 8y agoThief: The Ray-Traced Age?