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I used to work for a game studio a long time ago. Here is a rough sketch of what the process looked like for that game studio a. Concept artists will create mu
by dman 8y ago
I used to work for a game studio a long time ago. Here is a rough sketch of what the process looked like for that game studio
a. Concept artists will create multiple possible worlds by drawing either using a physical medium or on a tablet.
b. Art Director will critique concept art and iterate with concept artists until he finds a world he approves. Concept artists will then draw many scenes in this imaginary world to confirm that there is no miscommunication between the Art director and the concept artists.
c. Some of the key characters and scenery from this world will be given to Modelers who will create 3d models of those assets.
d. Initial goal will be to bring one or two scenes to life.
e. Once the initial few scenes and main characters are fully approved, more headcount will be added and the creation process becomes more parallel.
f. Everyone involved watches the short multiple times a day to monitor progress. There is accountability for who owns a particular character for a given frame.
- newnewpdro 8y agoI got the impression the parent was referring to the technical side of rendering such photo-realistic visuals real-time.