5 ms·
The gameplay-experience isn't what is holding VR back. VR was good enough 3 years ago. Price, PC-Specs, and ridiculously complicated setups are the reason, why
by SebastianKra 8y ago
The gameplay-experience isn't what is holding VR back. VR was good enough 3 years ago.
Price, PC-Specs, and ridiculously complicated setups are the reason, why VR hasn't taken off yet. The Rift-S helps with all of those issues.
It makes some smart tradeoffs, so that it is accessible to more people.
- Judgmentality 8y ago> The gameplay-experience isn't what is holding VR back. VR was good enough 3 years ago. This is wrong. All of the other things you mention matter, but at the end of the day I cannot buy a compelling VR experience at any price. VR itself still needs to be improved before all of those other things matter. VR is incredibly underwhelming at this point, regardless of price. I'd say it's still a few years away from being good enough I'd want to buy it, and I'd expect to have to pay over $1000 for that pleasure when the time comes (ignoring the cost of the top-of-the-line gaming PC to accompany it). And that's only talking about the actual technology in the headset, that's not even discussing the lack of good content. And many (maybe most) people still get sick when using VR for more than an hour, so the argument it's "good enough" is absurd.
- Ajedi32 8y agoHave you tried PC VR recently? It's very compelling. There are obviously still lots of things that could be improved, but high resolution isn't necessary to make VR "compelling" any more HD screens were necessary to make console gaming compelling.
- ricardobeat 8y agoWhat have you tried so far? I bought myself a Rift during the last Black Friday and am very pleased. BeatSaber and Eleven Table Tennis alone make it worth.
- Judgmentality 8y agoI tried the Oculus Rift at Facebook HQ with all of the fancy dongles, including things I'm not allowed to talk about. I've also tried the regular HTC Vive. Both felt like a gimmick, and the Vive made my girlfriend nauseous after a few minutes. I'm a big believer in the potential of VR, but the current options do not impress me. I think it's still a few years away for someone like me, and still another 5+ years where it starts to become mainstream (largely due to cost and lack of content).
- throwaway34241 8y agoFWIW I tried the Quest recently and it felt consumer-ready in a way none of the other systems I've tried so far did. Mostly due to the freedom to move without the cable, increased resolution, and better lenses (the price doesn't hurt either). That's coming out in a few months though, and it certainly addresses the cost point. Is the main thing you think will take 5+ years content? Trying the Quest I couldn't help but be reminded of the Wii (maybe because I played a tennis game). Even though it's not perfect it offers a very novel experience at an affordable price point. I have no idea what the content line up for the system is though.
- Judgmentality 8y agoThe first problem is the technology just isn't good enough yet - it literally makes people sick. Higher resolution, faster frame rates, and better tracking can help with this. The second problem is it's too expensive. Once there is enough demand to scale the technology better, costs can come down. And costs for better screens and chips will come down in time on their own anyway. The third problem is a lack of content. For the amount of money Facebook has been pouring into VR developers, it's really just sad how few good games there are. The general consensus I hear from gamers is they've just given up on VR, and I don't know any devs who see it as anything more than an experiment right now. There just isn't anything compelling about VR right now, at least not for me. Even the people I know who used to champion it almost never use it anymore, and many of my friends who used to work at Oculus have quit as they no longer believe in the vision. All of this is anecdotal of course. The real data point is sales, and they are bad. Look at VR sales and compare them to the Microsoft Kinect, which MS has essentially abandoned and admitted to being a failure (at least for gaming and mainstream consumer applications). If VR is woefully trailing behind a technology accepted to be a failure that was practically force-fed down consumer's throats as MS tried to push it with their Xbox business, it's hard to see a bright future for VR. It's been years and billions of dollars have been spent, and VR has a couple of indie hits and no killer app.
- jsgo 8y agoIf that were the case, why didn't Microsoft's WMR partners blow everyone away (pretty sure 100% have used inside out tracking which prevents the station setup of Vive/Rift plus the lower barrier to entry PC specifications)? I bought the Odyssey+ HMD during the Black Friday sale and I must admit, it is fantastic. But outside of that incredibly low priced sale ($299 I think it was?), I don't think WMR headsets have been really hot sellers while having access to most (all? I don't know) SteamVR titles and the ability to use Oculus ones via ReVive. I personally haven't had any tracking issues, but I haven't played anything where a hand goes behind the view of the visor like Skyrim, apparently. Oculus Quest/Gear VR/etc seem more like the setups that will make VR "take off" (if it is going to, that is). The tethered experience seems more for the enthusiast but this particular side-upgrade seems to be going for the worst of both worlds (a tethered experience that isn't going to really resonate with enthusiasts as it most likely isn't an upgrade over their current setup and due to that tethering probably not going to appeal to the mass market either).
- SebastianKra 8y ago> If that were the case, why didn't Microsoft's WMR partners blow everyone away? I can only speak for myself here: I bought the Rift, because I didn't know anything about VR and trusted Oculus more than some 'wierd unknown' manufacturer. (a lack of knowledge is another huge issue in my experience) To be clear: I don't think, the Rift S is going to _fix_ any of those issues. But it certainly is an improvement. And that's what so many are debating here. > The tethered experience seems more for the enthusiast I don't know... If everybody with a 1070 or better is an enthusiast, then you might be right. But as PC's get faster, that will hopefully change.
- zenbai 8y agoNo. Palmer Luckey even said so: https://www.roadtovr.com/oculus-founder-palmer-luckey-price-isnt-whats-holding-vr-from-mass-adoption/ https://www.roadtovr.com/oculus-founder-palmer-luckey-price-... http://palmerluckey.com/free-isnt-cheap-enough/ http://palmerluckey.com/free-isnt-cheap-enough/