3 ms·
DXR and Nvidia sounds way too locked-in. There should be more collaborative effort to do that through Vulkan and on all GPUs.
by shmerl 8y ago
DXR and Nvidia sounds way too locked-in. There should be more collaborative effort to do that through Vulkan and on all GPUs.
- tntn 8y agoHow is DXR any more locked in than DX-anything else?
- shmerl 8y agoIt is pretty much same lock-in as DX anything, so same bad at the later.
- skrowl 8y agoDXR works with AMD cards as well - https://www.dsogaming.com/news/amd-states-that-all-of-its-dx12-gpus-support-real-time-ray-tracing-via-microsofts-dxr-fallback-layer/ https://www.dsogaming.com/news/amd-states-that-all-of-its-dx...
- jimminy 8y agoAMD actually uas released a real-time ray tracing library that’s included in Unity, and is Vulkan compatible, called Radeon Rays. [0] And Crytek released a demo last week showing real-time ray traced reflections rendered on a Vega 56. [1] [0]: https://gpuopen.com/gaming-product/radeon-rays/ https://gpuopen.com/gaming-product/radeon-rays/ [1]: https://www.youtube.com/watch?v=1nqhkDm2_Tw https://www.youtube.com/watch?v=1nqhkDm2_Tw
- shmerl 8y agoYep, that's more like it.
- TomVDB 8y agoIf your concern is lock-in, then DXR is currently your best option: DXR works for both AMD (with Microsoft's fallback path) and Nvidia, while the only existing Vulkan extension is Nvidia proprietary. What kind of collaboration do you expect? AMD hasn't been paying a lot of attention to its GPU business the past years.
- shmerl 8y agoDXR is far from a good option, since it's a proprietary MS only API. > What kind of collaboration do you expect? Common Vulkan implementation focused on ray tracing that isn't tied to GPU (and OS naturally, since it's Vulkan).