2 ms·
Potentially the audience for VR could be bigger than the audience for consoles as it opens up entire categories of non-gaming applications. Experiential, narrat
by andybak 8y ago
Potentially the audience for VR could be bigger than the audience for consoles as it opens up entire categories of non-gaming applications. Experiential, narrative, educational, social etc.
I've had very positive responses to VR from people that have never had any interest in traditional gaming.
Of course - whether this interest could be translated to purchase is a different question. Ease of use and cost would help as would a wide and diverse library of mainstream content.
I think a good stepping stone would be pervasive VR in schools, libraries, galleries etc. to get people accustomed to the medium.
- dwighttk 8y agoExcept for experiential, why aren't those categories already open on consoles?