3 ms·
Just curious, do other people really consider Zynga products to be games? There's little to no gameplay, not really a skill progression, no storyline... To me,
by btmorex 16y ago
Just curious, do other people really consider Zynga products to be games? There's little to no gameplay, not really a skill progression, no storyline... To me, they're just activities that have been finely tuned for maximum addictiveness and profitability.
Getting back to your point, I think previous MMO developers didn't build Farmville because their primary focus (and I really think this is true if you ever listen to game developers/designers) is to make a fun game. Maybe I'm just cynical, but I really don't think that that's Zynga's goal.
- patio11 16y agoIf you dislike using Zynga as the example, you can use virtually every game produced in Korea in the last decade, or the current raft of "free to play" games in the United States, many of which were originally on subscription models and theoretically optimized for fun. Available evidence suggests that virtual goods are just staggeringly better as a business model compared to subscriptions for online games, particularly online games not called World of Warcraft.
- henrikschroder 16y agoFunnily enough, the few times Blizzard have dabbled in selling virtual goods for WoW, the success has been beyond crazy. They started selling a vanity mount this spring for $25 a piece,and it's been bringing in millions of dollars in revenue.