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I would love to trade all these monitors for a virtual workstation. Every time there's new VR tech I hope that it's possible. 1280x1440 is definitely an improve
by asciimo 8y ago
I would love to trade all these monitors for a virtual workstation. Every time there's new VR tech I hope that it's possible. 1280x1440 is definitely an improvement. I'm patient.
- andybak 8y agoYou might be interested in the HP Reverb: https://uploadvr.com/hp-reverb-vr-4k-599/ https://uploadvr.com/hp-reverb-vr-4k-599/ It's not quite monitor-replacement territory but it's getting close.
- josaka 8y agoWhen will we be in monitor-replacement territory? I try to edit text in each generation's headset, and it's still not viable. Curious what the threshold spec will be when I can launch a text editor and work in a VR environment.
- Koshkin 8y agoThe weight is a big factor - even if you use the headset while lying on a couch, after an hour your face will look like raccoon's.
- driverdan 8y agoAs someone who's used VR headsets for hours at a time weight is not a factor, resolution is. The resolution is far too low. Font sizes have to be gigantic to be readable.
- Ajedi32 8y agoI think if you're looking for a monitor replacement you're going to need to wait for foveated rendering. That's when you'll start seeing mainstream headsets with ultra-high-PPD displays. Maybe another ~4 years or so.
- jimrandomh 8y agoNot actually needed. Getting high enough res to replace monitors with small fonts does require a big increase in resolution, but rendering a virtual desktop requires a lot less computation per pixel than rendering a game with lighting and shading. Current-generation consumer GPUs should be sufficient, if the panels and optics get good enough.
- Ajedi32 8y agoYeah, but you're not going to be seeing a big push for higher PPD displays until after all the other pieces are in place to support that technology for gaming. The market for monitor replacements isn't big enough to drive that kind of change all on its own.
- keerthiko 8y agoI think this market is hugely undervalued. As remote work gets normalized, remote workspaces will draw increasing investment to regain some of the fidelity of meatspace but with the efficiency and cost savings of remote work, and VR is poised to be central to this industry as soon as someone builds the tools.
- hombre_fatal 8y agoSounds like a dystopian nightmare where VR goggles becomes the new ass-in-seat.
- keerthiko 8y agoCompletely possible and likely, but it's also possible to build a workplace culture where VR just replaces video calls and screenshare presentations with people huddling around a virtual conference desk and being able to pair program or show each other their screens, for an hour or two at a time instead of 8 hour office workdays.
- breakpointalpha 8y ago
- Geee 8y agoTry the Varjo VR-1 which has human-eye resolution https://varjo.com/ https://varjo.com/ It's quite expensive at $5999 though.