3 ms·
Tracking is a joke with the Rift v1 (consumer version). Decent for a few hours and then randomly everything gets all screwed up, requiring a tracking reset whic
by arthurcolle 8y ago
Tracking is a joke with the Rift v1 (consumer version). Decent for a few hours and then randomly everything gets all screwed up, requiring a tracking reset which sometimes doesn’t even fix the issue. It’s way too involved to set up, and even following the instructions it takes sometimes 20 minutes to finally get the tracking sensors synced with the controllers and your System. I found that really frustrating and made it prohibitive for anything other than killing time. Furthermore, for some reason it always makes me set it up from scratch even if I haven’t unplugged the three different USBs (2x tracking, and one for the headset) needed to get the whole thing operational since the last use.
Echo VR is super super fun to play, as one concrete example, but I’d say the Rift is still not good enough other than as a toy to show off to people. The driver updates are also absurdly huge. I didn’t use it for a month and I had a 14gb driver download (pretty sure it wasn’t any game/app updates)
We are far away from VR being even in the comparable to general purpose “everyday” computing IMO.
- deleted 8y ago[deleted]
- wilg 8y agoSomething is definitely wrong with your setup. You should not experience any noticeable tracking errors on current hardware. Some combination of a bug, strange setup, or bad environment is going on here. Maybe you have a large mirror or pane of glass around your setup? Lots of things can go wrong.
- andybak 8y ago> Tracking is a joke with the Rift v1 (consumer version). Decent for a few hours and then randomly everything gets all screwed up You are literally the only person I've heard this from.