5 ms·
I doubt if there's a strong market for VR even if a great headset was $50. Do people who are not enthusiasts really want to immerse themselves like this? A goo
by pradn 8y ago
I doubt if there's a strong market for VR even if a great headset was $50. Do people who are not enthusiasts really want to immerse themselves like this? A good chunk of the population doesn't seem interested even in game consoles. I imagine a subset of them are interested in VR gaming. Outside of VR gaming, there's little mainstream content designed for VR.
- andybak 8y agoPotentially the audience for VR could be bigger than the audience for consoles as it opens up entire categories of non-gaming applications. Experiential, narrative, educational, social etc. I've had very positive responses to VR from people that have never had any interest in traditional gaming. Of course - whether this interest could be translated to purchase is a different question. Ease of use and cost would help as would a wide and diverse library of mainstream content. I think a good stepping stone would be pervasive VR in schools, libraries, galleries etc. to get people accustomed to the medium.
- dwighttk 8y agoExcept for experiential, why aren't those categories already open on consoles?
- deleted 8y ago[deleted]