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The objects in the corners of the room aren't sensors with Vive, they're lighthouses. Vive's tracking system is inside-out, there's only one cable and it runs f
by hannasanarion 8y ago
The objects in the corners of the room aren't sensors with Vive, they're lighthouses. Vive's tracking system is inside-out, there's only one cable and it runs from your computer to your head. There need to be two lighthouses, and all they need is power and line-of-sight to each other
Oculus's tracking system is outside-in, the stations in the corners of the room are cameras, and the headset has infrared lights on it. You need three base stations, and they all need to be connected to your computer in addition to the connection for the headset itself.
Oculus has arguably nicer controllers (grips vs wands), but Vive is launching "knuckles" controllers soon so that relationship might flip.
I chose Vive because of the close integration with Steam, easier setup with fewer wires, and more titles (at least at the time, idk about now).
The screen door effect doesn't bother me, so the main feature of the Rift S isn't a draw for me.
- rocky1138 8y agoI feel it's important to note that the vive will still function with just one base station, it just won't give you as much coverage. I use it this way in my office when I'm working on Potioneer since I have limited room and I'm putting it on and taking it off so frequently to test.