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I wanted to like the Rift given their more comfortable hardware, but the Vive was so much better (I had both briefly). - Full scale walk around the room suppor
by fossuser 8y ago
I wanted to like the Rift given their more comfortable hardware, but the Vive was so much better (I had both briefly).
- Full scale walk around the room support
- Touch controls (at the time the oculus was still using xbox, though I've heard their new controllers are better)
- Oculus headset intentionally leaks light through the nose
- Vive had an external facing camera (not a huge feature, but nice to have)
Has the oculus improved at all? This wasn't even considering the Vive Pro.
- legitster 8y agoI went with the Rift because it was cheaper and (imho) way less ugly. - Rift room scale support is actually very good with extra trackers (a bit of a pain, but luckily extensions work well). - The Rift controllers are very, very good. Overall, I just liked the Rift as a polished product better. And they have had a great track record of improving the product and dumping money into quality content.
- Ajedi32 8y agoThe Rift S has all that out of the box. The OG Rift has also been able to do most of that since the Touch controllers released two years ago (full scale tracking with controllers that are arguably better than the Vive wands). You can also fix the light leakage problem (if you consider it a problem) by buying a third-party faceplate (the Widemo ones have a much smaller nose gap).