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In my youth, I had what could only really be called an obsession with Ultima Online, I played it on and off (including playing on and running independent server
by alexophile 16y ago
In my youth, I had what could only really be called an obsession with Ultima Online, I played it on and off (including playing on and running independent servers,) for the better part of a decade and the economics of the world were always really intriguing to me. When I started playing, it was totally possible to make a living as a humble miner. At some point, we started stealing ore - I'm not proud of it, but early UO was a very Hobbesian place.
But things started to get really interesting once everyone was capable of reliably accumulating more gold than practically necessary (I preferred hunting liches on the fourth level of Deceit) the de facto currency became overt displays of wealth. The built in prices became meaningless. There was a market for housing that differed in interesting ways from shard to shard. There were whole malls that housed secondary markets for bulk purchases of reagents and crafting supplies.
I literally went furniture shopping for my house at the carpenter shop in the mall run by Dragon's Claw in a castle outside Britain... and while I was there, I probably picked up some regs.
As a player, I remember the early days of the pure black dye tub. IIRC I bought my first one for 25,000 gold [edit: for reference, a boat cost 15k, and a house deed, 40k] and instantly dyed everything I owned this anti-color. It was a very trying time, waking up not knowing if your valuables were still there. But it's really interesting to read the events from the perspective of a very reasonably upset artist. The way they ended up handling the black dye tub, however, became the sort of precedent for this type of incident.
The most compelling aspect of UO was the diverse ways in which people made use of the world and its resources - and OSI seemed to be, on the whole, fairly receptive to these things. One other good example was the practice of "Server Wars." Every Sunday morning, the server would save and go down for updates. When this happened, everyone would get a grey message after which no activity would be saved, but the server would stay up for a while. This became the worldwide cue to go to your local graveyard for a colossal melee which would be wiped away when the server came up.
I could go on at great length about other ways in which the world of UO was great, but I'm moving tomorrow and really need to sleep.
- JanezStupar 16y agoIndeed. The economy of UO was awesome - yes it had its usual inflation problems, but still. Whats most impressive is that many markets developed in spite of (probably more because of) crude mechanics involved trade. There was the grind - but it was awesome, actually. Since it was risky - beyond loosing a couple of minutes of gametime. You either played your gathering and crafting safe - making many trips to your hoarding spot, which made you profits painfully low or you could try to maximize your hourly rate - at insane risk to falling prey to an enemy.
- deleted 16y ago[deleted]
- SRSimko 16y agoThis brings back so many fond memories. I made some many friends and learned that gaming wasn't just for young kids, I met all types of folks. Great Times.