4 ms·
The idea of an item being rare due to emergent properties reminds me of something cool from Diablo 1. There was at least one unique item that shared a "kind" s
by phaedrus 16y ago
The idea of an item being rare due to emergent properties reminds me of something cool from Diablo 1. There was at least one unique item that shared a "kind" slot with another, lower level unique. Due to a bug, the game would always choose the lesser item. This might have made the other item not just rare but actually impossible to get, except for an interaction with another feature: if a unique dropped once in a game, the same unique would not drop again. This mechanism took the lower level unique out of the running, allowing the other one to drop - but only if this same kind of unique were chosen twice per game.
So the probability of finding the second unique was P(A|B). That is, the probability of finding it in any random game was probability of A given B. Out of the four billion 32-bit seed integers the random number generator for Diablo 1 might be initialized with, only a handful satisfied this requirement.