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Only tangentially related to your comment, Fortnite is based on UE4 so it does use garbage collection. And it has caused framerate/hitching issues as recently
by nineteen999 8y ago
Only tangentially related to your comment, Fortnite is based on UE4 so it does use garbage collection. And it has caused framerate/hitching issues as recently as a year ago according to an Epic developer.
https://www.reddit.com/r/FortNiteBR/comments/7gu8aq/hitching_analysis_after_the_update/ https://www.reddit.com/r/FortNiteBR/comments/7gu8aq/hitching...
- pjmlp 8y agoMy point being that everyone evaluates programming languages for writing games as if they would be doing a AAA hit, when they will actually be doing a minesweeper clone. Thanks for pointing it out though.
- _bxg1 8y agoI didn't realize UE4 adds a garbage collector on to C++. Interesting.
- nineteen999 8y agoYes. UE4 also extends C++ with its own reflection system as well which is used all over the place, and critical to the garbage collector. https://wiki.unrealengine.com/Garbage_Collection_Overview https://wiki.unrealengine.com/Garbage_Collection_Overview