4 ms·
A few of us built a webgl game backend in Java. It was fun but optimizing to make everything always work within 16ms was hard. In our case it was especially com
by CaptainJustin 8y ago
A few of us built a webgl game backend in Java. It was fun but optimizing to make everything always work within 16ms was hard. In our case it was especially complicated because we shared state over websockets back to the clients.