3 ms·
Quake, back in the late 90s, would preload assets for all entities in a level at level load time explicitly to avoid stutter when the entity finally shows up an
by barrkel 8y ago
Quake, back in the late 90s, would preload assets for all entities in a level at level load time explicitly to avoid stutter when the entity finally shows up and needs to make a noise or whatever.
And some games much later didn't. I recall needing to fire off a shot on each new gun I picked up in Far Cry to be sure I wouldn't get a stutter later at a more critical moment.