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What is the difference between TextWorld and a design system for interactive fiction games like Inform [1]? It seems to be that the former has natural language
by wuschel 8y ago
What is the difference between TextWorld and a design system for interactive fiction games like Inform [1]?
It seems to be that the former has natural language processing/semantics integrated, while the latter relies on a rather old school approach to text-based games. Or am I mistaken?
[1] http://inform7.com/ http://inform7.com/
- 4thaccount 8y agoI was wondering the same thing
- taodav 8y agoThe main addition is the ability to randomly generate text-based games and a gym-like interface that the RL community is used to. TextWorld was originally (not sure if it is anymore) based on inform7!
- marccote19 8y agoHi, I'm with the TextWorld team. TextWorld actually uses Inform7. The framework first builds a game object (e.g. objects, locations, quests) according to some settings. Then, it converts it into Inform7 code before being compiled into a playable game. See https://imgur.com/oOcy5kk https://imgur.com/oOcy5kk
- malloryerik 8y agoHow could you run a TextWorld game in a web browser? Use a Glulx file interpreter like Quixe? https://eblong.com/zarf/glulx/quixe/ https://eblong.com/zarf/glulx/quixe/
- yorwba 8y agoThe "try it" example on the TextWorld page uses Parchment: https://github.com/curiousdannii/parchment https://github.com/curiousdannii/parchment