2 ms·
Honestly, if you need real performance when writing a game, there's no reason not use the language that's most popular for your engine of choice. Mostly that's
by ilovecaching 8y ago
Honestly, if you need real performance when writing a game, there's no reason not use the language that's most popular for your engine of choice. Mostly that's gong to be C++ with python scripting.
- _bxg1 8y agoThe GC doesn't just affect high-performance games. The problem is it doesn't just make things broadly slower; it introduces what can easily become a second-long pause a couple times a minute. Even if your game runs buttery smooth the rest of the time, that's pretty much unacceptable. There are measures to minimize it - object pooling, for example - but they remove most of the benefits of having a GC in the first place.
- paulddraper 8y agoAnd Lua scripting
- int_19h 8y agoLuaJIT, presumably?