3 ms·
Yes that seems about right. I would say lag occurs once every 5 mins and lasts for roughly a second. Not longer than that. But since gaming is such a visual med
by justfor1comment 8y ago
Yes that seems about right. I would say lag occurs once every 5 mins and lasts for roughly a second. Not longer than that. But since gaming is such a visual medium that 1 second seems longer than it actually is. One thing I forgot to mention is I was on wifi and the performance may have been better had I plugged in an ethernet cable. Although I would add that wifi usage is going to be what the typical user opts for.
- kofejnik 8y agoI used to get these, every 5 minutes, right on the clock. Turns out, OS X location services rescan wifi every 5 minutes, God knows why. Turn it off, lag gone.
- cmg 8y agoFrom Apple's info page on Location Services: > Your approximate location is determined using information from local Wi-Fi networks, and is collected by Location Services in a manner that doesn’t personally identify you. https://support.apple.com/en-us/HT204690 https://support.apple.com/en-us/HT204690
- wtallis 8y agoExcessive channel scans have been a problem on Linux, too: http://blog.cerowrt.org/post/disabling_channel_scans/ http://blog.cerowrt.org/post/disabling_channel_scans/
- londons_explore 8y agoIt's about time WiFi radios had a separate radio for scanning. The idea that one can retune the radio into a different channel for 100 milliseconds or so and not impact user experience is absurd.
- justfor1comment 8y agoFascinating. I tested this on Windows 10 PC, though. So may not be the same issue.
- steelframe 8y ago> I would say lag occurs once every 5 mins and lasts for roughly a second. As someone who plays through DOOM on Ultra Nightmare, this kills the game. There are times when, if I were to miss even 10 or 15 frames, there would be a good chance that will be the end of my run.
- notSupplied 8y agoHello fellow Doom Nightmare player. I think Stadia is not for folks like us who have tasted the fill experience on high end rigs. It will instead, expand the audience to a lot of casuals who just want a little demon-slaying power-fantasy on a low difficulty. Nothing wrong with that, and it is a damn big addressable audience. Just like how mobile didn't "kill" any other platform, it just added a whole lot of candy crushers.