3 ms·
I wonder if you could use something like the RetroArch rollback solution[1] - render multiple versions of the stream, then pick the closest one based on player
by stordoff 8y ago
I wonder if you could use something like the RetroArch rollback solution[1] - render multiple versions of the stream, then pick the closest one based on player input. With a fast enough Internet connection, you could let the _client_ pick, then there is no lag.
Of course, the hardware you have to throw at it to do that quickly becomes ridiculous, unless you can come up with a way of efficiently rendering the multiple versions.
[1] https://www.libretro.com/index.php/retroarch-1-7-2%E2%80%8A-%E2%80%8Aachieving-better-latency-than-original-hardware-through-new-runahead-method/ https://www.libretro.com/index.php/retroarch-1-7-2%E2%80%8A-...