3 ms·
> Pay-per-hour would lead to shorter, more thoughtful games, rather than long grindy ones. I'm not sure about that. Currently tons of people pay monthly for g
by Jwarder 8y ago
> Pay-per-hour would lead to shorter, more thoughtful games, rather than long grindy ones.
I'm not sure about that. Currently tons of people pay monthly for grindy MMO games. Expanding that sort of revenue scheme to single player games would encourage devs to create more Skinner boxes to keep players "engaged" over the long run.
- Wowfunhappy 8y agoMMO's are pay-monthly for unlimited hours, not pay-per-hour, that's a big difference. The marginal cost of an additional hour of play is zero. Players aren't going to spend hours grinding if they know they're paying extra money for each of those hours.
- Jwarder 8y agoI don't think it's that much of a difference to pay monthly to grind for a month.