5 ms·
> Lag was still a rare thing during my experience Anything more specific than that, i.e. lag would occur every 10 mins on avg?
by markdog12 8y ago
> Lag was still a rare thing during my experience
Anything more specific than that, i.e. lag would occur every 10 mins on avg?
- dragontamer 8y agoIn my experience, 2.4 GHz is congested. An entire room of wireless controllers at 2.4GHz (ex: Super Smash Bros. Setups with Wiimotes) would cause these "dropped packet" issues, even with local WiFi / Wireless. 2.4GHz shares Bluetooth, 802.11n, and many other protocols. If this were an entire room of WiFi controllers hitting the same WiFi frequencies all at the same time, it could have been a local problem. All in all, we can't read too much into the demo-conditions. There are too many variables at play here.
- on_and_off 8y agofwiw No lag at all on my end. I am in the USA, so I have a solid but not amazing connection. I should note that I have only played for half an hour because AssCreed was extremely boring. The tech itself was very solid in my experience. I tried to catch some streaming artifacts, like parts of the screen not updating or a visible lag, but I could not see anything. In a blind test, I doubt I would have been able to differentiate this from running the game on my home console.
- programd 8y agoI'll second that. Standard Xfinity cable connection, decent PC, and wired ethernet to the router. Occasionally in the evening during prime time when I assume everybody in my building was watching Netflix the stream would kick into lower quality graphics, but would recover quickly. No control input lag that I could detect. I put about 30 hours into the game and enjoyed myself (Awsome environment design and a vast, vast map to explore. All that fighting is repetitive and tedious, but story mode and running around exploring, taking in the views and the history is quite fun). In any event I think that if you are a casual gamer and want to get off the graphics card upgrade train every couple of years, then this is a no brainer. It probably would not be a good match for multiplayer shooters, but for solo games, even AAA titles, it's a great option. My feedback was that if they paired up with Steam they'd have a killer product. They might still have a killer product if they convince all those developers on Steam to also put their games on this service.
- codexon 8y agoThe artifacts were very visible to me when rotating the camera quickly or during fast movement. If the camera isn't moving very much I think it is easier to get a high quality picture at a standard bit rate.
- justfor1comment 8y agoYes that seems about right. I would say lag occurs once every 5 mins and lasts for roughly a second. Not longer than that. But since gaming is such a visual medium that 1 second seems longer than it actually is. One thing I forgot to mention is I was on wifi and the performance may have been better had I plugged in an ethernet cable. Although I would add that wifi usage is going to be what the typical user opts for.
- kofejnik 8y agoI used to get these, every 5 minutes, right on the clock. Turns out, OS X location services rescan wifi every 5 minutes, God knows why. Turn it off, lag gone.
- cmg 8y agoFrom Apple's info page on Location Services: > Your approximate location is determined using information from local Wi-Fi networks, and is collected by Location Services in a manner that doesn’t personally identify you. https://support.apple.com/en-us/HT204690 https://support.apple.com/en-us/HT204690
- wtallis 8y agoExcessive channel scans have been a problem on Linux, too: http://blog.cerowrt.org/post/disabling_channel_scans/ http://blog.cerowrt.org/post/disabling_channel_scans/
- londons_explore 8y agoIt's about time WiFi radios had a separate radio for scanning. The idea that one can retune the radio into a different channel for 100 milliseconds or so and not impact user experience is absurd.
- justfor1comment 8y agoFascinating. I tested this on Windows 10 PC, though. So may not be the same issue.