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More details are available here: https://www.eurogamer.net/articles/digitalfoundry-2019-hands-on-with-google-stream-gdc-2019 https://www.eurogamer.net/articles
by cwyers 8y ago
More details are available here:
https://www.eurogamer.net/articles/digitalfoundry-2019-hands-on-with-google-stream-gdc-2019 https://www.eurogamer.net/articles/digitalfoundry-2019-hands...
They have benchmarks and go into detail on how well it runs. I found this interesting:
> "[It's] a complete port," Google's Phil Harrison told me. "[Ubisoft] built the game completely for Stadia and they're actually doing a talk at GDC about how they got their game up and running."
> In our earlier analysis, our impression was of a game that very, very closely mirrored the PC version running at 1080p resolution, with some elements upgraded beyond the console quality threshold defined by Xbox One X.
> "Correct, but they started from their main line on the consoles, it's not that they took the PC version and ported," Stadia VP Majd Bakar explains. "You can see that as the UI changes according to the controller you connect. I wouldn't call it a console port, I'd recommend going to the talk. It's going to be run jointly between Google and the team that did the work for Project Stream and they will talk about how they did it and the work stream they followed."