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That's what happens when you build a store architecture where its the only way to release an app. When stores were introduced offering built-in DRM, not allowin
by jshowa3 8y ago
That's what happens when you build a store architecture where its the only way to release an app.
When stores were introduced offering built-in DRM, not allowing native apps, and only providing a license to use the software, it was only a matter of time before these things happened. Having no control or ownership of what you put on your machine was a death sentence.
Problem is, people love stores like Steam and frequently defend it when its nothing more than a Google App store. Despite having no ownership of their games, draconian return policy, and games permanently locked to your account.
- deleted 8y ago[deleted]
- Lich 8y agoI own over nearly 100 games on Steam, mostly bought on sales. Despite the tons of titles I bought, I miss the experience of actually owning a copy of the game, along with the box and manuals that came with it. More importantly though, I think it's scary that Valve can one day decide to totally ban a user from their purchased game because they didn't like the behavior or actions of an account holder (e.g. cheating in a Valve game or account getting hacked).
- crankylinuxuser 8y agoOr you initiate a chargeback over an illegitimate or otherwise dispute on charging or on bad claim of product. Then they nuke your whole account.
- pjmlp 8y agoBack in the Symbian and J2ME store days, there was actual support to talk to.
- JohnFen 8y ago> That's what happens when you build a store architecture where its the only way to release an app. Fortunately, with Android, the Play Store is not the only way to release an app.
- jshowa3 8y agoTrue. But that's the only place where people usually download apps. It's very rare that a company will release an android package and it requires changing security permissions, at the very least, temporarily to install it outside the play store. Also, the play store offers a built in revenue model + exposure that selling directly from a site would be difficult to generate. I guess you can chalk it up to the general ignorance of the public regarding security and non-app store installation.