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Internet speeds in North America have greatly increased since the OnLive launched. I suspect that Google will have better infrastructure than OnLive, and that
by RIMR 8y ago
Internet speeds in North America have greatly increased since the OnLive launched.
I suspect that Google will have better infrastructure than OnLive, and that their customers will have better Internet.
- gsich 8y agoSpeed is not the (main) problem. It's latency and jitter. With the last one especially bad on mobile networks. To get at most 1ms of additional delay you also need a datacenter every 300 km.
- jsgo 8y agoI used the precursor of Stadia, Project Stream. There were moments where the video went fuzzy, but for >95% of the time, it ran fantastic. My gaming PC setup is an i5/16GB RAM/GTX 1080 and it stutters more than the stream did (I assume that's on the CPU side). I'm sure Google has the compression algorithm chops to make this all work. Unfortunately for me at least, what I want is more akin to a cloud VM where they can host my games and I stream them wherever, which this isn't it. I've already got games between Steam, uPlay, Origin, etc. I have zero interest in buying a game 2x just to be able to have more portable play.
- thirdsun 8y agoI'm pretty sure you won't buy them (again). You will rent them. Anything but subscription-based pricing model for Google Stadia would be a surprise to me.
- riskable 8y agoNo, Stadia is the perfect use case for F2P games. The only requirement to start playing will probably be a Google account. It'll probably be a mix of pay-once games, lots-of-games-for-a-subscription, and pay-once, play-until-Google-shuts-the-service-down games.
- shereadsthenews 8y agoGoogle operates tiny little datacenters in every ISP POP in America. That is why the video I just watched on Youtube in Oakland came from some place 2ms away even though Google's nearest real datacenter is in Oregon.
- alexandre_m 8y agoVideo files (even live stream HTTP based protocols like HLS) can be cached very easily on CDN infrastructure. However, a gaming session means to have a dedicated daemon running for you somewhere. I doubt this can be deployed anywhere on the spot, but perhaps they have some amazing technology for that.
- RIMR 8y agoYeah, but the video file has to be the same video streaming to lots of people. CDNs aren't helpful if every stream is unique.
- alexandre_m 8y agoThat's the point, there's no cache possible for interactive gaming sessions. It's a different architecture altogether.
- kec 8y agoHow do you edge cache games though? Edge caching youtube requires a giant pile of hard drives, Edge caching games requires a giant pile of hard drives and a giant pile of compute power.
- cbhl 8y ago(Disclaimer in bio.) It's not the edge cache itself that matters; it's that many ISPs peer directly with Google. Google Cloud can route the audio/video/keyboard packets mostly over Google's private network and then only use the public internet once it gets to your ISP (or their transit provider). This provides Google with more control over how the packet gets to the end user. Google provides a similar service to Google Cloud customers as the "Premium Network Service Tier". https://cloud.google.com/network-tiers/docs/overview https://cloud.google.com/network-tiers/docs/overview