5 ms·
This is not a first service that tries to do that. And as before it all ends up with how close the gamer is to the server node, how stable user connection and w
by Ronsenshi 8y ago
This is not a first service that tries to do that. And as before it all ends up with how close the gamer is to the server node, how stable user connection and whether connection is metered or not.
I just pinged my google.com server node - and it's over 16ms. Which means no 60fps.
- CountHackulus 8y agoNo, it just means your input latency will be longer than 16ms.
- Ronsenshi 8y ago60+ tick multiplayer servers are a thing. Besides - low input latency means you get response that is not exactly what you are doing in the moment.
- jaimeyap 8y agoIf that's round trip latency. Then input latency will be 8ms right? Input action to Frame update latencies are reliably 12-13ms+ with a local console routing through a TV. So if they can do something fancy with rendering frames to the network to sync with your monitor. We might see a minimal increase in actual overall latency.
- briffle 8y agoIf all the players are in this service, it means lag is much easier to deal with for developers, since its only input lag. All the players actual compute/rendering would be on a very low latency network. you no longer have to deal with all the other networking problems between the client software, and server software.
- Ronsenshi 8y agoMy point is following: you have a character standing in a world. You click "w" - at which point character has to move. Right? On local machine that's what you will get. Not so much with the streaming - first you input goes to the google, being processed there, returns to you and only now you see that character is moving.
- bryanlarsen 8y agoBut the server knows which frame you pressed the 'w' on. So when it gets the 'w', it rewinds it's state machine X frames (hopefully X==1), applies your input, moves the state machine forward X+1 frames and displays that state. So there might be a slight visual glitch but you won't be missing your targets.
- steeleduncan 8y ago> So there might be a slight visual glitch but you won't be missing your targets. There will be a visual glitch every time you press a key.
- anth_anm 8y agoThat just results in weird laggy gameplay. Actually I don't even think this will work properly at all. You can do some prediction, but latency still kills you.
- mikewhy 8y ago(I think) RetroArch have already done something similar: https://www.retroarch.com/index.php?page=latency https://www.retroarch.com/index.php?page=latency
- gagege 8y agoYes, even with a Steam Link over Ethernet in my house there's a slight but noticable input lag. Most games are playable but it doesn't feel quite right.
- penagwin 8y agoIt's one of those things that's fine for many games (especially games were you use a controller) such as rocket league, single player games, etc. The moment we're talking about CSGO or any decently fast paced shooter and it's a no-go for sure.
- 8y ago