4 ms·
I'd love to know how many active installs there are of those 7M downloads. I must have downloaded it 3 times to my devices and it didn't successfully run on an
by dpcan 16y ago
I'd love to know how many active installs there are of those 7M downloads. I must have downloaded it 3 times to my devices and it didn't successfully run on any of them.
We have an app with over 1.2M downloads and around 500k active installs. I think the active install rate is low because it is a LITE version. Only - I haven't put ads on the game yet, and have been wondering whether it's worth it or not. If it only makes a little per day, then I'd rather just leave my free users alone and stick with the paid upgrade.
I'd also like to know what kind of revenue they are making from ads on Android. I feel like if we made our game completely free, we'd reach over 2-3M downloads pretty quickly and triple our active install rate, and if that meant we were making as much in ads as paid downloads, then I think we'd consider going that direction. It's just too big of a maybe, and we can't seem to get any inside info about ad revenues to make the leap - even when emailing Mobclix and Admob, we get no response to this question.
Worst of all - I wonder if we are leaving money on the table by not being an ad supported app.
Ho hum.
- willheim 16y agoYou raise the single greatest most valid point yet! It's not about those who download it and try it. It's about stickiness. Now, Angry Birds apparently has its fans (I'm not one just because I find the whole genre bland) but I know from experience that I'll down lite versions on my iPhone, often ad supported, try them out, and maybe purchase 5% of them as full, ad-free versions. The rest get dumped off the phone. Same goes with XBLA (Xbox) games. I've downed many trials but purchased only 1. It's all about live installs... not just downloads.
- J3L2404 16y agoIf you change from completely free to free w/ads you will incur quite a bit of wrath in the reviews, at least with current users.
- dpcan 16y agoThe free version is VERY limited however. So, going from 10% of a game to 100% would hopefully sway the reviews my way even with ads, but still - hard to say. I could start slow, with just ads on the home screen, then maybe put them throughout.