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> I don't think there is a meaningful distinction between board games and video games in terms of gameplay The topic at hand was how randomness is undesirable
by kakarot 8y ago
> I don't think there is a meaningful distinction between board games and video games in terms of gameplay
The topic at hand was how randomness is undesirable in video games.
> Chess is a good example of a game with perfect information for both sides.
If we're discussing perfect information with respect to Game Theory, Chess is a good example, though my favorite example is Tic-Tac-Toe because of how simple the ruleset is.
As for a 2x2 game with Fog of War and truly no randomness, I would suggest Advance Wars. Spawn locations on maps are always predictable, though a player can create hidden information by not deploying in every available spawn location.