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I think the issue isn't randomness in general, but rather randomness where part of the outcome space is just "you lose" instead of being a different challenge t
by 0xcde4c3db 8y ago
I think the issue isn't randomness in general, but rather randomness where part of the outcome space is just "you lose" instead of being a different challenge that you can somehow overcome. Even then, it depends on the overall flow and UX of the game; if it's cheap enough to try again, even a pretty bleak outcome space can become tolerable or even interesting (cf. slot machines).
- alchemism 8y agoDwarf Fortress is an example of ‘you always lose due to randomness’ which is not cheap to retry, but remains vastly entertaining anyway.