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I just read through the whole twitter thread. So many interesting things, even if I haven’t played all but one of the games mentioned. Thanks!
by chronogram 8y ago
I just read through the whole twitter thread. So many interesting things, even if I haven’t played all but one of the games mentioned. Thanks!
- ryandrake 8y agoI just read the whole thread too and this stuff all seems so... over-engineered. I mean, if 6 enemies shooting at the player is too hard, the solution should not be to have only two of them shooting and four running around aimlessly. The solution should be to have just two enemies. Isn’t that better than adding all of this complicated and potentially buggy “if this then that” logic all over the code? Don’t change the rules, or hit boxes, or speeds of enemies to try to nudge the player towards winning. If the content of your game is not fun, change the content, don’t change math and physics.
- failrate 8y agoDefeating 6 enemies feels cooler than defeating 2 enemies. It's similar in movies where the hero beats up a room full of goons who attack in groups no larger than 3.