3 ms·
In honour of a famous game review system, I propose an objective, measurable way of rating ray-tracing demos: the 'time-to-sphere': how long is it before a shin
by joosters 8y ago
In honour of a famous game review system, I propose an objective, measurable way of rating ray-tracing demos: the 'time-to-sphere': how long is it before a shiny sphere appears in the visuals? It signifies the point at which the creator ran out of ideas and gave up on doing anything original.
Unfortunately, this Wolfenstein demo score 0 seconds. As another reviewer once wrote: It's observably, undeniably bad. It's as if the designer arrived at work on day one, sat down at his desk, sharpened a pencil, threw up his hands and said "well, I can't think of anything."
:) (But on a serious note, what use is ray-tracing if no-one can come up with anything original to show with it?)
- Synaesthesia 8y agoThat’s because true reflections are a feature of ray tracing, which other technologies cannot achieve. It’s quite impressive for me to have a real time Ray tracer in my browser.