4 ms·
Well that just isn't true at all. Educational games span as wide a gamut in quality as any genre. You just need to know where to look. Sites like https://explor
by kakarot 8y ago
Well that just isn't true at all. Educational games span as wide a gamut in quality as any genre. You just need to know where to look. Sites like https://explorabl.es/ https://explorabl.es/ provide rich educational material in interactive form.
Is there a particular case you find lacking? What are you trying to learn?
- _jal 8y agoI think we're considering very different categories, and I probably should have been more specific, sorry. I was thinking about "gamification" in products whose primary focus is not education - in the worst form of what I'm talking about, it substitutes for help or documentation.
- kakarot 8y agoAfter my comment I gave it some thought and figured that's what you meant in the context of Duolingo, which is a great example of this. I've tried in vain to convince others they're wasting their time (it could be spent more efficiently) but they feel like they're "winning" something so it's futile. Gamification is usually meant for creating addictive behaviors but I think some of it was in earnest effort. I can see how the idea of "Nobody ever wants to learn, let's try to make learning a game" makes sense from above, but it's hard to actually implement correctly. And at some point, some new manager with ideas about gamification for profit's sake inevitably joins the company.