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All ARPG's are massively relying on randomization for both map layouts, enemies and rewards. Weapons in FPS games have random accuracy. Same in RTS games. How a
by lawn 8y ago
All ARPG's are massively relying on randomization for both map layouts, enemies and rewards. Weapons in FPS games have random accuracy. Same in RTS games. How about the random generated worlds of minecraft? Also sandbox games like SimCity and The Sims are full of random events.
You're massively overgeneralizing.