3 ms·
This reminds me of the Quake 2 Path/Tracing Ray Tracing with Nvidia RTX. The lighting becomes hard to accept because I've been accustomed to the fast, "fake" l
by skunkworker 8y ago
This reminds me of the Quake 2 Path/Tracing Ray Tracing with Nvidia RTX.
The lighting becomes hard to accept because I've been accustomed to the fast, "fake" lighting in current games, but suddenly with Ray tracing the lighting becomes completely different.
https://www.youtube.com/watch?v=BRCAfdBMe2Y https://www.youtube.com/watch?v=BRCAfdBMe2Y
- _Microft 8y agoMan, I'd like to see Descent (I/II) rendered like that. Or Quake 3 Arena. :)
- rzzzt 8y agoA ray tracing renderer for Quake 3 was demonstrated in 2004: http://www.q3rt.de/ http://www.q3rt.de/
- qqii 8y agoActually I'd argue the lighting is hard to accept because the models and textures weren't designed to be ray traced, and they don't exhibit the intended material properties.