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> Well, Mandos sleep should have only come into play if you were killing other members of your 'side'. I spent a lot of time playing characters on both sides, k
by CodeMage 8y ago
> Well, Mandos sleep should have only come into play if you were killing other members of your 'side'. I spent a lot of time playing characters on both sides, killing and being killed in PvP, but always cross 'side', and Mandos sleep was never a thing.
I thought that was Valley of Morgul, not Mandos sleep? I could have sword Mandos sleep was something that could strike a high-level char not-quite-but-sort-of randomly, ostensibly to prevent spamdying. Sort of a "take some time to cool off, buddy" thing.
> Re: losing more than a whole level after dying: that and the other 'hard' things about the game really drew me in.
> I crave games where there are real risks, something substantial to lose. For most free games, that is going to be mean time.
I guess that's the key difference right there. I found the punishments excessive and, to make things worse, the ping was leading me straight into those punishment situations. I like having real risks, too -- that's why I think the latest changes in Conan Exiles are actually pretty good -- but I guess I disagree about how hard the punishment should be.
Ironically, I felt that way back when I had oodles and oodles of free time. Now that I'm married and have a kid, I have even less of that, so you can imagine that I'm quite leery of going back to a game that threatens to punish me by taking away huge amounts of something I have so little of ;)
At any rate, I might try it again. Few games have ever scratched that itch for me.
EDIT: To clarify, it's not the safety that I need in a game. One of the best moments I still remember was when I had to run away from a BN who surprised me while I was trying to do Malardil. Safety is overrated. Losing more than a full level because I'm running from a big bad PK player and I mobrip? That's depressing ;)